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Former Age of Empires producer talks blockchain game adoption and GameFi

Web3 gaming is the future, and mainstream veteran Peter Bergstrom reveals how the ecosystem can expedite the inevitable.

For more than a decade, the login password ecosystem has also proved that it can refresh the status quo with login password and blockchain applications such as digital currency, irreplaceable dynamic password (NFT) and distributed ledger games.

Although BTC has long been in line with the major sales markets, this is not the case in other areas of data encryption. In the gaming world, blockchain technology games have gained similar hot spots and passions from popular competitors over the years.

However, it is not easy to test the status quo of a well-known industry. As a result, the daily task of the blockchain technology game industry is to provide everything popular games have to offer to innovate features and feel beyond the expectations of gamers.

Fully considering the login password independent innovation is likely to refresh the popularity, the login password community has not given up the combination of GameFi- games and finance. Under the premise of data encryption entrepreneurs, popular game masters have been put to the test, bringing an anticipated start to the blockchain technology game industry.

John Herbert Strom has worked for 25 years as a popular game publisher, including Microsoft Game personal Studios and Sony Interactive Entertainment. As a filmmaker for the Age of Empire, he saw what it takes for a game to have an impact handed down from generation to generation. Bergstrom has entered the Web3 world, helping blockchain technology games to achieve the level of traditional short video games.

In an interview with Cointelegraph, Herbert Strom analyzed in depth the factors that determine the success or failure of the title of a game article. He shares his views on why blockchain technology games haven't sprung up and what needs to be done to adjust it.

Cointelegraph:Despite obvious setbacks over the years, gamblers and capital investors are still betting on the success of Internet games and the GameFi ecosystem. Looking back and comparing it with the traditional game field, what do you think is missing? Is it necessary to start rebuilding the ecosystem, or can you continue to work on the current winning methods that have been familiar to the gaming industry for decades?

John Herbert Strom:Traditional games have spent decades creating things that invent and adjust what players are satisfied with:

  1. A persuasive challenge contradiction
  2. The connection between the player's plan and how to deal with accidents.
  3. Art aesthetics:
  4. A compelling theme, style, character story.
  5. Rewards are not based solely on money.

The GameFi ecosystem hasn't taken long to make 1-4 items attractive or compete with the traditional gaming market. At the bonus level, GameFi seems to be the key to making money / data encryption, and there is basically nothing else-more complex software that is untenable for most players.

Beyond that, no GameFi publisher can compete with online (or retail) distributors such as iOS, Android, STeam, Xbox, Playstation and Nintendo Games. In addition, too little diligence has been made in making GameFi games user-friendly or casually playing games. Convenience has been ignored to some extent.

CT:Will popular games end up in blockchain technology / Web3 games?

PB:Finally, AAA game real estate developers will integrate Web3 [...] And make hot headlines. Depending on the use of unconventional distribution methods, perhaps based on evolving social networks, a new artificial intelligence technology (AI) to drive distribution systems, or recycling established Web2 publishers-Web3 games, you will end up looking for a relatively stable audience.

CT:What is the most important factor in helping AOE products and fans and gamers create intergenerational relationships from your work with AOE, one of your most iconic games?

PB:The Empire was, and is now the best, because you allow it to pick your game rhythm. The game gradually expands the average population; then you create a military force to maintain them, expand the average population to support the army, and gradually improve your kingdom during the game. Some of the small-scale conflicts of the Imperial era are likely to last for hours, because this series gives you more possibilities and puts more control in your hands. This has also led to a slower, more thoughtful and more strategic style of game design.

There are three basic principles of imperial games: 1-player war, 1-player small-scale combat, and multi-player games. War and smaller combat scenarios revolve around resistance to computers trying to get a scenario. More people play is a crazier thing, because players are more treacherous and more committed to omni-directional military governance than computers.

In the Imperial era, we could build and protect surprises, such as the Great Pyramid or pilot Plant, to make it stand 5-10min, or by capturing precious artifacts, relics and waste areas and owning them for a period of time to win friendship. This winning condition has a lot in common with the game of civilized behavior, and they focus not only on military superiority.

CT:In terms of scale selection, which is more important-a better game experience or more benefits?

PB:They all have-there is no either or answer in game design. The success of the game field is due to the excellent game room designers continue to design a new, different type of game method, and seamlessly integrate it into other existing games. This is sure to appear in the GameFi Web3 game. Not everything happens at once, but through different types of game designers and developers one at a time.

CT:Many people believe that attracting players refers to gameplay, not payment. Which is the top priority audience in GameFi-login password investors, gamers, or both?

PB:Obviously, gamers are the main task-GameFi is committed to adding a compelling new dimension to Web2 games. Data encryption investors are the game's new Web3 financiers, venture capitalists (VC) and investors-rather than traditional Web2 financing, which is mainly controlled and monopolized by large and medium-sized technology companies.

CT:It is said that, unlike NFT, the GameFi ecosystem is less dependent on the price of digital currency. What do you think of this?

PB:Because GameFi dynamic passwords and ecosystems are part of a 35-year increase in the development of the Internet business model, there were 3.09 billion gamers worldwide by 2022, generating $185 billion in revenue. Some of these players are likely to become early adopters of Web3 games (as they have seen in Axie Infinity in the Philippines). Even 1 per cent of the game business process market share is equivalent to 31 million players. Most business analysts are concerned about the basics of customer assembly, which may be used as an analysis of the value of their investments-which in turn encourages investors to put their investments in the areas where they should invest in the project.

CT:With your own work experience, what can blockchain technology games do to repair its reputation and keep pace with popular publishers?

PB:Players don't care about the technology behind a good game. Learn to drop the topics discussed in blockchain technology / NFT/Pay-to-Lain (P2E) / Metverse/Web3. Make a good game, imperceptibly integrate blockchain technology, NFT, Play and Income, AI, G5 or other things to make a better game, and players will buy it. They don't care if it's a unified module or a game engine in the game-as long as it's a good game. They just want to have an interesting game experience, not a science lesson.

CT:What are the faster ways to choose GameFi-mobile, PC, game consoles, virtual reality (VR)? What is the full potential of GameFi for you?

PB:At the level of accelerating the selection of GameFi, the personal computer has an advantage because it is the least monopolistic of the Internet giants that resist Web3 games. Nor does it rely on hardware configuration market sales as much as VR does. But when it comes to predicting the future, you guess it's as good as mine. It is created by everyone's excellent game designers and developers.

CT:Finally, what advice do you have for GameFi ecosystem entrepreneurs and developers?

PB:After the investment boom of 2021 and 2022, 2023 is about reducing costs and increasing your accounting playground, then developing and designing your game, and inventing a new and more competitive game solution. in the meantime, you wait for the venture capital to happen again. In addition, build the Internet of connections, alliances, and strategic partnerships with companies that have synergy with you in your space. Trading center, level 0, level 1, level 2, level 3 blockchain technology, virtual reality vr builder, virtualization technology body software, Web3 game publisher, message middleware service provider, etc., naturally, will never stop exploring and have friendly contact with venture capital and other investors.

At the end of the discussion, Bergstrom pointed out that considering the momentum of the entire game market at this stage, the game is undoubtedly the largest single customer application of blockchain technology in 2023, without exception.

by Arijit Sarkar
© 2023 WJB All Rights Reserved. This article is provided for informational purposes only. It is not offered or intended to be used as legal, tax, investment, financial, or other advice.

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