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Creator of cannabis-themed metaverse shares his vision for the industry

The metaverse is for more than enthusiasts and consumers, it is also for the B2B community and beyond.

For a long time, the marijuana industry has been riddled with physical geography and economy. Realizing this, Marco Bonner, CEO of Cannavse Technologies and founder of Cannaland, decided to solve the problem on his own.

Marco Bonner has a background in renewable resources, which adds a unique vision to the marijuana industry. He saw the potential for a leaner, more efficient and safer approach and began to build it-a virtual world called Cameroon. This is also the world's first blockchain application-driven marijuana service platform, Marco Bonner is at the forefront of the industry, promoting a more unified and sustainable future.

Because of his extensive experience, our team at Cointelegraph felt it would be appropriate to sit down with Mark Bonner to discuss his vision for the industry and the role of virtual reality technology in it.

Cointelegraph: in all the communication about virtual reality technology and functionality, many critics think that the digital field is more suitable for enthusiasts. Do you allow them to be the main market positioning, or who do you think can benefit from the virtual world?

Marco Bonner:The platform provided by the virtual world will provide forerunners, concept leaders and decision makers with the opportunity to innovate and experiment in the development of the digital and virtual world.

At Cannavse Technologies's Cannaland, whether you are a user of a well-known brand, a business-to-business (B2B) business that participates in a special part or all of the marijuana industry, or consumers who want to know more about the mermaid princess who finds the navigation bar a little confusing in the drugstore environment, the design of the virtual world landscape can not only provide enthusiasts and consumers with a hands-on experience. It can also provide immersive experience for general B2B communities.

CT: what contribution do you think immersive experience will make to your industry and the world?

MB:Fundamentally speaking, the evolution from the current 2D Web2 to tomorrow's Web3 3D interactive experience will change and define how we interact, buy and sell, and actually operate in virtual machines, which will become more efficient in many ways than the Web2 level of our real world today.

CT: what vertical industries do you think virtual reality technology has harmed?

MB:The virtual world is a powerful and special tool that can solve all kinds of vertical problems. A case study of this area is in the well-known brands and advertising industry. According to the use of virtual reality technology service platform, enterprises can create 360-degree immersive experience for consumers. This allows them to interact with companies, services, and products in a more attractive and interactive way. This is particularly beneficial for B2B and company-to-consumer (B2C) companies that want to connect with users with a new and innovative form.

Another vertical industry that can be solved in the virtual world is the real estate industry. Through the use of virtual land resources and property market sales, consumers can buy and lease assets in the digital environment. In addition, data solutions such as shopping malls, in-store basic concepts, engineering, architectural solutions and other data solutions can be established to enhance this experience. This feature creates a new and exciting new project for real estate developers and real estate companies, and consumers can also enjoy the probability of such a project in the virtual world.

CT: can you provide a real test case to manipulate how to use this vertical market?

MB:Marijuana has a negative effect on anyone who grows, advertises or distributes marijuana products.

This is where I stumbled upon a factual solution to a real-world problem. What if I could create an interior space where you could advertise and make it possible for you to buy and sell marijuana-related products and deliver it, all in one place? This is unthinkable in the marijuana community.

CT: what is my vision for the marijuana industry?

MB:The establishment of the world's first marijuana, the use of innovative blockchain payment system software to open up hemp product marketing strategy, production and product sales precedent. It is possible to enable agricultural producers, testing laboratories, producers, sellers, retailers and pharmacies to expand their brands and monetize them, while at the same time immediately addressing the current differences in the marijuana industry.

Cannaland revolutionized the marijuana industry around the world by connecting all aspects of marijuana and marijuana streets in digital smart cities.

CT: what can users expect from the world's first marijuana-themed virtual world?

MB:Closely around the consumer refers to companies, services, products and other eye-catching smart lifestyle new projects, the virtual world encourages participation and trading. The Cannaland service platform provides virtual land and property sales, including purchase and rental property management, as well as the establishment of shopping malls and store options, while providing customers with digital building solutions. It has an easy mobile app for buying / leasing land and its local dynamic password, as well as a game application that allows users to "play and learn" and "play and learn".

Education is another key to Cannaland, providing Cannalearn with a space to collaborate with higher education institutions, universities, doctors and researchers to do scientific research, publish and store information about marijuana. They want to educate government departments, governments and universities about the basics of marijuana and the marijuana industry, rather than punishing those involved.

At the entertainment level, Cannaland offers a variety of options, such as concerts, sports competitions, trading rest areas, food events, interactive movies, storytelling and social media in virtual worlds. It also offers virtual world vacation tours, Cannes and virtual reality technology marijuana metropolises into virtual world travel destinations. This includes famous marijuana city landmarks such as the Agatha Dog in Freetown in the Netherlands, the best coffee shop in Spain, 4 inches and 20 feet in Jamaica, Mobe Wild Grass run and Belgium-the world's first marijuana country.

Learn more about Cannaland
by wjb news
© 2023 WJB All Rights Reserved. This article is provided for informational purposes only. It is not offered or intended to be used as legal, tax, investment, financial, or other advice.

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